Randomness in Games

by tadej on 23.09.2009

in Game design

A common representation of the uncertainty pri...

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In games (especially casual), randomness (with its next-of-kin, user-generated content) is often misused as a shortcut or replacement for game design.

Even the random placement of gems in a Bejewelled-type of game is questionable as it can often leave the player frustrated.

There are many ways of achieving emergent gameplay, of which this is perhaps the least manageable one. I prefer good, thought-out game design and extensive player testing, with maybe just a hint of carefully seeded randomness.

Here is an article that provides a more elaborate analysis:

http://playthisthing.com/randomness-blight-or-bane

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