Gartner Hype Cycle for 2012

by tadej on 29.11.2011

in Gamification, Software

Every year, the research firm Gartner publishes a report of emerging technologies and the stages of their impact in the marketplace.

The Hype Cycle for Emerging Technologies report has become a constant source of inspiration for all kinds of technical and business professionals, from IT managers, marketers, directors to entrepreneurs.

gartner-hype-cycle-2012

The latest report includes technologies such as speech-to-speech translation, 3D printing, quantum computing and gamification.

To better understand the individual phases, here is the same graph with explanations.

2011-Hypecycle-Gartner

{ 5 trackbacks }

iMedicine: The Influence of Social Media on Medicine | Care And Cost
26.04.2012 at 10:40
Embedded Systems at the Edge of the Clouds « techmarketwatch
03.05.2012 at 22:36
Le début de la grande désillusion du BYOD (Bring-Your-Own-Device) | b3b
19.08.2012 at 06:45
Gartner Hype Cycle 2012 and Instagram | lizzieweiland
27.09.2012 at 14:26
Has The Printer Jammed? | RapidProductDevelopment.biz
13.11.2012 at 01:38

{ 1 comment… read it below or add one }

Paul Hassels Monning 30.04.2012 at 06:14

Thanks for sharing. Interestingly, in 2009 gamification and most other emerging technologies did not show up in that year’s edition of Gartner’s hype cycle. Here’s a comparison between the 2009 hype cycle to the one that is valid up until July 2012 when Gartner issues its next update: http://dutchmarq.nl/en/gartners-hype-cycle-in-emerging-technologies-2009-vs-2012/

Leave a Comment

Previous post: Games and Office Work

Next post: Playrocket Update