Every year, the research firm Gartner publishes a report of emerging technologies and the stages of their impact in the marketplace.
The Hype Cycle for Emerging Technologies report has become a constant source of inspiration for all kinds of technical and business professionals, from IT managers, marketers, directors to entrepreneurs.
The latest report includes technologies such as speech-to-speech translation, 3D printing, quantum computing and gamification.
To better understand the individual phases, here is the same graph with explanations.
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Thanks for sharing. Interestingly, in 2009 gamification and most other emerging technologies did not show up in that year’s edition of Gartner’s hype cycle. Here’s a comparison between the 2009 hype cycle to the one that is valid up until July 2012 when Gartner issues its next update: http://dutchmarq.nl/en/gartners-hype-cycle-in-emerging-technologies-2009-vs-2012/