Game Design

Games and Office Work

September 13, 2011

Gamification, serious games, motivational design – these are some of the terms used when we apply lessons from game design to drive engagement in non-traditional contexts such as office work, health care or education.

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Randomness in Games

September 23, 2009

In games (especially casual), randomness (with its next-of-kin, user-generated content) is often misused as a shortcut or replacement for game design.

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